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	<title>dub design</title>
	<link>http://www.dubdesign.net</link>
	<description>dub's designs - Web site design, Graphic design, Games and personal blog.</description>
	<pubDate>Tue, 04 Nov 2008 11:26:40 +0000</pubDate>
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		<title>UT 3 wallpaper</title>
		<link>http://www.dubdesign.net/2007/ut-3-wallpapers/</link>
		<comments>http://www.dubdesign.net/2007/ut-3-wallpapers/#comments</comments>
		<pubDate>Sun, 11 Nov 2007 16:09:50 +0000</pubDate>
		<dc:creator>dub</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Graphics]]></category>

		<category><![CDATA[Internet trash]]></category>

		<category><![CDATA[Release]]></category>

		<category><![CDATA[doodles]]></category>

		<guid isPermaLink="false">http://www.dubdesign.net/2007/ut-3-wallpapers/</guid>
		<description><![CDATA[


1920×1200  &#124; 1680×1050  
1600×1200   &#124; 1440×900  &#124;  1024×768
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dubdesign.net/pubuploads/dubutiiichrono1024.jpg" title="1024×768"></p>
<p style="text-align: center"><img src="http://www.dubdesign.net/pubuploads/dubutiiichrono1024.jpg" height="240" width="320" /></p>
<p></a></p>
<p><a href="http://www.dubdesign.net/pubuploads/dubutiiichrono1920.jpg" target="_blank" title="1920×1200">1920×1200</a>  <strong>|</strong> <a href="http://www.dubdesign.net/pubuploads/dubutiiichrono1680.jpg" target="_blank" title="1680×1050">1680×1050  </a></p>
<p><a href="http://www.dubdesign.net/pubuploads/dubutiiichrono1600.jpg" target="_blank" title="1600×1200">1600×1200</a>   <strong>|</strong> <a href="http://www.dubdesign.net/pubuploads/dubutiiichrono1440.jpg" target="_blank" title="1440×900">1440×900</a>  <strong>|</strong>  <a href="http://www.dubdesign.net/pubuploads/dubutiiichrono1024.jpg" target="_blank" title="1024×768">1024×768</a></p>
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		<item>
		<title>Daraku Tenshi: The Fallen Angels Super Moves</title>
		<link>http://www.dubdesign.net/2007/daraku-tenshi-the-fallen-angels-super-moves/</link>
		<comments>http://www.dubdesign.net/2007/daraku-tenshi-the-fallen-angels-super-moves/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 10:01:26 +0000</pubDate>
		<dc:creator>dub</dc:creator>
		
		<category><![CDATA[Internet trash]]></category>

		<category><![CDATA[Video]]></category>

		<category><![CDATA[Fighting Games]]></category>

		<guid isPermaLink="false">http://www.dubdesign.net/2007/daraku-tenshi-the-fallen-angels-super-moves/</guid>
		<description><![CDATA[Complete super moves for all the characters of Daraku Tenshi: The Fallen Angels.








]]></description>
			<content:encoded><![CDATA[<p>Complete super moves for all the characters of Daraku Tenshi: The Fallen Angels.</p>
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		<item>
		<title>Last Blade 2 - Super Desperation Moves</title>
		<link>http://www.dubdesign.net/2007/last-blade-2-super-desperation-moves/</link>
		<comments>http://www.dubdesign.net/2007/last-blade-2-super-desperation-moves/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 13:44:14 +0000</pubDate>
		<dc:creator>dub</dc:creator>
		
		<category><![CDATA[Internet trash]]></category>

		<category><![CDATA[Video]]></category>

		<category><![CDATA[Fighting Games]]></category>

		<guid isPermaLink="false">http://www.dubdesign.net/2007/last-blade-2-super-desperation-moves/</guid>
		<description><![CDATA[Made a quick little vid of all the Last Blade 2 super desperation moves.
Enjoy.






00:25

]]></description>
			<content:encoded><![CDATA[<p>Made a quick little vid of all the Last Blade 2 super desperation moves.<br />
Enjoy.</p>
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<div class="wpv_durationdate">00:25</div>
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		<item>
		<title>Breakers vs. Street Fighter II</title>
		<link>http://www.dubdesign.net/2007/breakers-vs-street-fighter-ii/</link>
		<comments>http://www.dubdesign.net/2007/breakers-vs-street-fighter-ii/#comments</comments>
		<pubDate>Thu, 13 Sep 2007 00:02:02 +0000</pubDate>
		<dc:creator>dub</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Internet trash]]></category>

		<category><![CDATA[Video]]></category>

		<category><![CDATA[Fighting Games]]></category>

		<guid isPermaLink="false">http://www.dubdesign.net/2007/breakers-vs-street-fighter-ii/</guid>
		<description><![CDATA[When I first played Breakers (and Breakers Revenge) I was quite amazed at how much the character designers had ripped off from Street Fighter II.






04:43

I decided to make a little movie (as it&#8217;s been a while) to illustrate some of similarities (&#8217;similarities&#8217; being too soft a word for that  )
]]></description>
			<content:encoded><![CDATA[<p>When I first played Breakers (and Breakers Revenge) I was quite amazed at how much the character designers had ripped off from Street Fighter II.</p>
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<p>I decided to make a little movie (as it&#8217;s been a while) to illustrate some of similarities (&#8217;similarities&#8217; being too soft a word for that <img src="http://www.dubdesign.net/wp-includes/images/directions/icon_biggrin.gif" class="wp-smiley" /> )</p>
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		<item>
		<title>Why parrying is Street Fighter 3 was the only logical step forward</title>
		<link>http://www.dubdesign.net/2007/why-parrying-is-street-fighter-3-was-the-only-logical-step-forward/</link>
		<comments>http://www.dubdesign.net/2007/why-parrying-is-street-fighter-3-was-the-only-logical-step-forward/#comments</comments>
		<pubDate>Wed, 12 Sep 2007 08:21:42 +0000</pubDate>
		<dc:creator>dub</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Internet trash]]></category>

		<category><![CDATA[Fighting Games]]></category>

		<guid isPermaLink="false">http://www.dubdesign.net/2007/why-parrying-is-street-fighter-3-was-the-only-logical-step-forward/</guid>
		<description><![CDATA[Well recently with the news of Street Fighter 4 being in the works a lot of arguing has resurfaced about whether parrying should be included. I&#8217;ve read a lot of people putting parrying down, but not once have a heard an actually good argument for it.
For the most part the hate of parrying comes from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.dubdesign.net/pubuploads/0134.png" alt="3s Parry" align="right" />Well recently with the news of Street Fighter 4 being in the works a lot of arguing has resurfaced about whether parrying should be included. I&#8217;ve read a lot of people putting parrying down, but not once have a heard an actually <strong>good</strong> argument for it.</p>
<p>For the most part the hate of parrying comes from hardened SF2 players and every time they try and make a point against it, to me, it just looks like they are just too stuck in their ways.</p>
<p>Also, it seems that every time people mention parrying in SF3 they&#8217;re saying it like people only ever parry and never block, or like block is just plain not available in SF3.<br />
Yes,  now there is parrying in SF3 you actually have an option. It opens new dimensions.<br />
There are times and uses for parries and times and uses for blocking.  Surely having the option is better than forcing just one way upon players.<br />
It&#8217;s a new skill to learn and is arguably more of a skill than blocking as parrying requires timing where as blocking you just hold back and bob&#8217;s your uncle.</p>
<p>I used to really enjoy Street Fighter II and it&#8217;s the game that got me into fighters properly but after SF 3 came out I just couldn&#8217;t go back.<br />
When i watch &#8220;pro&#8221; SF2 videos&#8230; we&#8217;ll I can really see why parrying <strong>had</strong> to be added.</p>
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<p> <a href="http://www.youtube.com/watch?v=0cqQGQOQGBA" target="_blank">Here</a> is a good example&#8230; how monotonous is this to watch! Fireball, fireball, fireball, fireball, fireball etc. etc.<br />
The second match in that video (Guile vs. Guile) is also a perfect example. For the first round, for the first 89 seconds(!) the players do virtually nothing but continuous sonic booms (bar 4 whiffs.) The player who looses is the first player to miss a sonic boom. <strong>That&#8217;s not what a fucking fighting game should be about! </strong>I mean I know some people enjoy repetitiveness (WoW isn&#8217;t popular for nothing)&#8230; but you got to draw a line somewhere.<br />
Watching this video actually makes me laugh&#8230; it&#8217;s just so comical and bares little resemblance to any fighting what so ever.<br />
If you watch any SF 3 tourney, just from a spectators point of view, they are infinitely more enjoyable to watch.</p>
<p>A frequent defense of that will be&#8230; &#8220;learn how to get out of that&#8221; or something to that extent. No! &#8220;Learn a new attack!&#8221; Considering that most SF2 videos follow suit of the above it&#8217;s clear as to why parrying had to be implemented. Now you actually have to be creative in your attack pattern and do something else than just <img src="http://www.dubdesign.net/wp-includes/images/directions/qcf.gif" class="wp-smiley" /> <img src="http://www.dubdesign.net/wp-includes/images/directions/punch.gif" class="wp-smiley" /> over and over.<br />
It still works just it&#8217;s less effective and so it should be. The game should be about using different fighting moves and not whoring one single special indefinitely.</p>
<p>Since parries have been introduced the game has gained more depth and attacks have to be <strong>way</strong> more creative than in the &#8220;block only&#8221; area.</p>
<p>If you watch SF 3 games people block and parry and both have their uses. I know for one I&#8217;d rather watch a game of SF3 being played that a SF2 game.</p>
<p>I can&#8217;t help but feel that people who hate the parry and players that have the &#8216;block only&#8217; so burned into their system that they just can&#8217;t manage to learn something new and can&#8217;t adapt to broadening their attack patterns and style. Their old auto routines just not cutting the mustard in the new world.</p>
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